![]() Don't let that fool you in to thinking the game is simple though. After all, something as innocuous as a small herd of deer can be enough to take a lightly defended citadel and eliminate a player from the game.Ĭonquest of Elysium 4 doesn't have a ton of complex controls to learn, there isn't an incredibly complex economic metagame to manipulate, and combat is played out automatically with no player input. ![]() Failing to anticipate the strength of an early game foe or leaving your citadel undefended can spell disaster. If a player loses either all of their commanders or all of their citadels, it's game over. Merely surviving past the early game will often times be enough to see multiple factions eliminated, and careful planning and risk management are key as there are two ways to lose. Regardless of map size, the goal of the game remains the same be the last man/demon/whatever left standing. When all else fails, swarm them with giants. It is quite possible that you will create a map that will have you start the game utterly surrounded by powerful neutral units that do not hesitate to wipe you off of the face of Elysium from the get go. The maps generated by the game are in no way balanced and will often times place one or more factions in an advantageous position from the very beginning of the game. The map sizes vary from Small, which may take thirty minutes to an hour to conquer, to Enormous which could easily take dozens of hours across many days to complete. Generally, each new game begins with map generation. Since that incredible depth is the game's biggest strength, more most definitely equals better here. Adding more stuff (including new factions, units, planes of existence and more) is simply a formula for increasing the game's overall depth. ![]() Most of the other changes can be summed up as 'more stuff', but even this simple description should be enough to excite players already familiar with the series. Units can earn experience, find magic items and even suffer permanent injuries. ![]() Stats, magic items, spells, abilities and detailed descriptions. Walls now stand in the way, funneling attacking units down towards the gates of the fortification, allowing a few carefully selected units the ability to repel much larger groups of invaders. The new battle system is especially noticeable during siege warfare. Throwing a random mishmash of units together without considering how quickly each moves across the battlefield can spell disaster, as fast units rush in to face the enemy, potentially outpacing their ranged support or leaving themselves open to being flanked or surrounded. This adds an entirely new tactical element that needs to be considered. ![]() No longer standing in static lines, units are free to move around the field of battle. The most immediately noticeable of these changes is in the combat. Players familiar with Conquest of Elysium 3 should feel almost immediately at home, although there are some significant additions and changes that have been made. Chaos reigns supreme in Elysium, randomness is a fact of life, and simply surviving can be as important as executing a cunning plan to defeat your foes. Fear my moose army.Ĭonquest of Elysium 4 is a turn based strategy game that plays like the love child of a standard fantasy 4X and a roguelike. ![]()
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